Stranger Things 1: Portals, Periphery Woods, and Parallel Worlds
The air is toxic. Floating, ashy bits of debris swirl around like particles in a snow globe. They flicker through flashlight beams and gather on canvas bodysuits, yet never amass on the dark, uneven ground. Voices echo, stunted, through the murk: “Willllll!” The mix of sickly green and flat marine-blue hues lends an aquatic quality to the atmosphere, a quality made even more pronounced by the submerged, undead condition of the ubiquitous trees. It’s a place to look for and find the lost, dead or tucked away in an incubation chamber. A place to listen for the bipedal flower-headed beast that hunts, scenting blood across dimensions. Forever night, it’s a place on the other side of the routine, the normal, the safe. It’s the Upside Down. But what is the Upside Down? Where does it end? And what does it mean?
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